5/23/2023 0 Comments Rimworld prepare carefully 1.3Concepts_NotedSelfshow SteamDeck specific texts. Concepts_NotedOpportunistic SteamDeck-specific button names. Add some SteamDeck-specific texts to InstructionDefs. Clear keyboardShowing in keyboard mode. Fix: Pawn column header tips mention holding shift on SteamDeck Fix: BuildMaker references file which doesn't exist Fix: Reorderable widget doesn't work on SteamDeck Fix: WorkPriorityShiftClickTip mentions shift click on SteamDeck Fix: SelectNextInSquareTip mentions key binding on SteamDeck Fix: Caravan planner mentions keyboard keys on SteamDeck Fix: Some texts mention right-clicks on SteamDeck Fix: Creative reward name appears twice. It contains SteamDeck improvements and some Ideology fixes. Off-hand remark: being able to pick Warcaskets as "Preferred apparel" for an ideology (male/female, or Ideo-role) would be interesting. Then I'll just need to begin the game, build the foundry, entomb the Knights, and treat that as the official start.īut, can it be somehow set-up as a scenario, without having to build the foundry? I'm not quite sure the Warcasket added through Character Editor would behave properly, and I don't see an option to do that in the vanilla scenario editor. For example, setting "Expert Shooter" to 100% probability on starting pawns would make them never-incapable of violence, because this trait can't appear on "Incapable of violence". The skills can be set up in Prepare Carefully, or similar mods - or even, unless I'm mistaken, by forcing certain traits on pawns. I think there's even an option to "set starting research", or whatever it's called. Number of the starting pawns can be easily tweaked, same for the resources. And the other two (or one) would be Pages, doing the crafting, tending, cooking, and all other stuff.Īs I understand it, the most obvious and simple way would be to use a normal starting scenario, like Crashlanded or Rich Explorer. Those would be the Knights, doing caravans, diplomacy and fighting. Or able to be entombed, and I'll just pretend they were like that from the start. How can I modify or create a starting scenario? Specifically, I'd like to run a game where two (or three) pawns are, from the start, Warcaskets.
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